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7Seas Fishing Forum • View topic - How do i make an alpha layer to protect a sculpt map?
Page 1 of 1

How do i make an alpha layer to protect a sculpt map?

PostPosted: 19 Dec 2008, 16:17
by Adam Exonar
Hello all. I was wondering how do i make a sculpt map have an alpha layer that does not destroy the map. thanks in advance.

Re: How do i make an alpha layer to protect a sculpt map?

PostPosted: 19 Dec 2008, 16:30
by Kabalyero Kidd
This is how I do it in Photoshop.

I open my graphic or image. Image mode is RGB. I then open the channel window. There I'll see 4 channels (RGB, R, G, and B). I then click on the new channel icon which will create a channel named Alpha 1. This is in black. To make it transparent I will fill the entire canvass with white. I'll then go back to normal layers then save the graphic as .TGA and choose 32 bits/pixel then OK to save the graphic.

The graphic will be transparent when uploaded to Second Life. That is how I do it. I hope it helps.

EDIT:
This link might explain it better: http://robynhuffaker.com/sculptblend/tu ... otect.html

Re: How do i make an alpha layer to protect a sculpt map?

PostPosted: 19 Dec 2008, 16:36
by Adam Exonar
Thanks! :D

Re: How do i make an alpha layer to protect a sculpt map?

PostPosted: 22 Dec 2008, 11:15
by Jen Shikami

Re: How do i make an alpha layer to protect a sculpt map?

PostPosted: 22 Dec 2008, 13:19
by Kabalyero Kidd
Oh yeah, thanks for the correction. :)