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7Seas Fishing Forum • View topic - customs fomula
Page 1 of 2

customs fomula

PostPosted: 05 Jan 2009, 03:51
by Calberd Ofarrel
I'm getting ready to set out my first round of customs. I was wondering if anyone(s) would be willing to share forumla for their configuration. IE like 1 sur for every, 3 ultra, 6 rare, 9 uncommon, 10 common and what percentages you set those at. More concerned about percentages and what have proven to be most successful! Thanks for any help that is given!

Re: customs fomula

PostPosted: 05 Jan 2009, 04:16
by Jen Shikami
I'm sure hardcore custom content creators will have more advice for you, but here's a tidbit or two.

From what I hear, it's good to set the SUR catch rate very high. If you think about the fact that the people are only catching a SUR 2% of the time to start with, the default 40% is very low. It means they only get one of your customs 40% of 2%, or less than 1%, of all successful catches... And if you consider the catch rate for a Level 5 person is 65%, that means they'd catch your SUR maybe once in every 200 casts (if my math is right...)

If you have more than one SUR, then it becomes extremely difficult for people to collect them all, particularly since they aren't targetable. Some people work around this problem by not only upping the catch rate for SURs, but also separating their SURs into multiple prize givers so you get a shot at each giver every time you catch a SUR. (Thank you for that tip, Amara!)

Of course, if you WANT it to be that insane-o difficult, then that's your perogative of course... I've just heard of a lot of frustrated completists out there!

If it helps, consider your percentages in light of the person's typical chances of catching an item, which you can find here:
http://7seasfishing.com/stats.html

For a level 5 person, that's...
Catching: 65%
Of successful catches, it breaks down as follows:
SuperUltraRare: 2%
Ultrarare: 9%
Rare: 19%
Uncommon: 45%
Common: 25%

Re: customs fomula

PostPosted: 05 Jan 2009, 17:12
by Calberd Ofarrel
Wow, thanks for that information!! I totally missed that stats page. I'm so glad you mentioned it. Helps a lot in determining percentages of customs.

I'm confused on "but also separating their SURs into multiple prize givers so you get a shot at each giver every time you catch a SUR." Being a fishing area n00b I dont understand how having multiple CPG make a difference? If you had 1 CPG with 3 custom surs at 100% catch rate wouldn't it pick one of the three surs to give similar to if you had 3 CPG with 1 custom sur each at 100%? Maybe I'm misunderstanding! I appreciate again the feedback!

Re: customs fomula

PostPosted: 06 Jan 2009, 05:26
by Amara Twilight

Re: customs fomula

PostPosted: 13 Jan 2009, 18:36
by Celeste Cazenove
This is the way i do it, you can take what you wish and leave the rest. I have a wide variety of types of items, so i try to put a couple or few of each type in each rarity (ie: gestures, fish, clothing, accesories, buddies) The items that required the most work and are my favorites are usually more rare than others. New items start as SUR and may work there way down the list. My salvage and blueprints are in seperate CPG because if you put them in with alot of other catches they are VERY hard to complete (especially if you have a large list). The way to think of it is this, if you set you rarity catch rate at 20% then one out of 5 catches of that rarity will get a custum, but if you have 20 custums of that rarity in your server then people may have to get a custum of that rarity 20 times before they get the one they need. So thats 20 X 5 = 100 sucessful catches of that rarity needed to catch a specific custum. The more custums you get the more you will have to raise catch rates to compensate for this. My catch rates are currently 30,35,40,45 and 75 and the salvage CPG since it has fewer things in it is 7,10,15,25 and 70. As i add more salvage and blueprints i will raise those rates.

Hope that helps a little :)

Re: customs fomula

PostPosted: 30 Jan 2009, 03:01
by Judi Newall
Thank you for this, it's a big help. Like Cal I'm about to rollout my first customs and this has taken out the guesswork (maths not being a strong point, especially when dealing with percetages of percentages!) I don't want to disappoint the creator or the customers by making them either uncatchable or too easy. I'm now planning 2 CPGs, one for salvage and one for other items.
Salvage CPG 1xCommon 40%, 1xUnc 45%, 2xUR 75%, 2xRare 50%, 1xSUR 80%
Other items CPG 1xCommon 40%, 1xUnc 45%, 2x Rare 50%, 2xUR 75%, 1xSUR 80%

As we get more items so I'll shuffle the current ones down the list. Does this look reasonable to the maths whiz/more experienced please? I want the contests fun not frustrating. Hopefully I'll load them tonight, then I can send Sass the details :)

Re: customs fomula

PostPosted: 31 Jan 2009, 05:51
by Amara Twilight

Re: customs fomula

PostPosted: 31 Jan 2009, 06:14
by Judi Newall
Many thanx Amara, not just for this but all the coaching inworld too!

Re: customs fomula

PostPosted: 31 Jan 2009, 08:45
by Seven Shikami

Re: customs fomula

PostPosted: 01 Feb 2009, 12:16
by Amara Twilight
ahh ok thats a bit clearer, i was wondering if it rolled per chance or if it was just divided up amongst 100. Thanks for clearing that up.

on the c/uc thing you could always just nudge 5% from uc to c making it 30/40 instead of 45/25. that would even it out a bit. don't know how easy that is on your end though